set the movieRate of sprite 10 = 0--go to "Movie3"puppetSound "PMBGM"--play donequitgo to the frameplay "Panic"go to the frame + (the movieRate of Sprite 10 = 0)go to "Menu"go to the frame + 1Global Scene_Gif Scene_G = 1 then go to the frameelse put 1 into Scene_G go to "MovieW"end ifpuppetSound 0go to movie "Menu"Global Scene_Gif Scene_G = 2 then go to the frameelse put 2 into Scene_G go to "MovieW"end ifgo to "Start"Global Scene_Gput clickOn()-5 into Scene_GpuppetSound 0--put "Movie"&Scene_G into Marker_Wgo to Marker_WGlobal Scene_Gput clickOn()-5 into Scene_GpuppetSound 0--go to "movieW"Global Scene_Gif Scene_G = 3 then go to the frameelse put 3 into Scene_G go to "MovieW"end ifplay donepuppetSound 0play "MPanic"set the type of sprite 10 = 0--play "WPanic"nothingGlobal Config_Gif item 1 of Config_G = 1 then go to the frame + 3else go to the frame + 1end ifGlobal Config_Gif item 1 of Config_G = 1 then go to the frame + 6end ifGlobal Config_Gif item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end if--set the movieRate of sprite 10 = 1set the movieRate of sprite 10 = 0--go to "Movie1"Global Config_Gput 255/5*integer(item 3 of Config_G) into Volume_Wset the volume of sound 1 = Volume_Wupdatestage--puppetSound "PMBGM"set the movieRate of sprite 10 = 0--go to the frame + 1set the movieRate of sprite 10 = 0--quitset the movieRate of sprite 10 = 0--go to "Movie2"go to "Start2"set the type of sprite 10 = 0Global Config_G,Scene_Gset the type of sprite 10 = 16set the height of sprite 10 = 360set the width of sprite 10 = 480--set the locV of sprite 10 = 225--set the locH of sprite 10 = 320--put "Movie"&Scene_G into Movie_Wset the castNum of sprite 10 = the number of cast Movie_Wupdatestage--if item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end if--play doneGlobal Config_G,Scene_GpuppetSprite 10,TRUEupdatestage--set the type of sprite 10 = 16set the height of sprite 10 = 360set the width of sprite 10 = 480--set the locV of sprite 10 = 100--set the locH of sprite 10 = 200--put "Movie"&Scene_G into Movie_Wset the castNum of sprite 10 = the number of cast Movie_Wupdatestage--if item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end if--set the movieRate of sprite 10 = 1set the movieRate of sprite 10 = 0set the type of sprite 10 = 0--go to "MovieW"